1963: Agents vs Aliens

Take on the role of Agents as you investigate and neutralise alien threats while repurposing their technology to augment your own.
Setting Features
Join the fight against the Alien threat- Backgrounds form the basis of your character – what and who you were before uncovering aliens
- Action based tactical combat
- Abstract Ammo use – no counting every bullet!
- Three Research Types:
- High Technology: Lasers and Plasma weapons and even jet packs!
- Alien Technology: The weird and wonderful stuff that makes you want to kill aliens even if its just for the sh!t.
- Psionics: Powerful abilities ranging from telekinesis and mind reading to physically changing the makeup of your own body.
- Three Damage Types: You can run a physical combat and social ‘battle of wits’ with the same system.
- Condition Chains: Bleed your opponents or lock them down with Daze or Charm effects.
The first setting for Dark Era takes place in 1963 America. However it happened you were drawn into the alien war effort and, secretly, you fight to save not only yourself but the world.
Dark Era Core System
Universal Dice Pool System- D6 Pool System: Every die scoring a 4 or higher is a success!
- No Class or Level tables to look up
- Customisable Gear
- Threat Builder System
- Experience Point growth system – spend XP to gain Traits and Skill Circles to further customise or specialise your character
- Can be used for just about any setting or style of game play including Theatre of the Mind and Tactical Miniature Combat.








