963: Fantasy Roleplaying in the Dark Ages

You are an adventurer, a warrior, aware of the growing corruption of the world.
963 Setting
Fantasy Roleplaying- New Backgrounds
- Random Hit Locations, Health and Armour
- Three Magic Systems:
- Alchemy: Brew potions and create bombs to hurl at your enemies.
- Sorcery: Control the four elementals, bring ruin to your enemies with fire or protect your allies with walls of Rock.
- Wyrdcraft: Tap into the mysterious and unknown, as a Saint Caller you can pray to the divine for aid, as a Witch you can call on nature and even demons! Be careful not become corrupted if you delve too deep.
- Threat Templates to create ‘normal’ and unique creatures to encounter. That goat on a hill may be a Corrupted forrest spirit, and the Dragon in the water may be an ally!
- Traits & Skill Circles relevant to the new skills and attributes of the setting.
- New Costs for Gear and equipment building: Armour is more important here than in other settings. You can also build your spells, potions and rituals using the same gear builder rules!
963. The Roman Empire and Christianity are moving across central Europe. You are an adventurer, a mercenary or just some lad from a small village when you get caughtup in a battle to save the world.
This is the epic zero to hero game. Play a disgruntled fighter or a priest that has lost their faith, or perhaps you are a wanderer on the edges of civilisations and have felt the change in the world around you.
1963: Agents vs Aliens

Take on the role of Agents as you investigate and neutralise alien threats while repurposing their technology to augment your own.
Setting Features
Join the fight against the Alien threat- Backgrounds form the basis of your character – what and who you were before uncovering aliens
- Action based tactical combat
- Abstract Ammo use – no counting every bullet!
- Three Research Types:
- High Technology: Lasers and Plasma weapons and even jet packs!
- Alien Technology: The weird and wonderful stuff that makes you want to kill aliens even if its just for the sh!t.
- Psionics: Powerful abilities ranging from telekinesis and mind reading to physically changing the makeup of your own body.
- Three Damage Types: You can run a physical combat and social ‘battle of wits’ with the same system.
- Condition Chains: Bleed your opponents or lock them down with Daze or Charm effects.
The first setting for Dark Era takes place in 1963 America. However it happened you were drawn into the alien war effort and, secretly, you fight to save not only yourself but the world.
2963: Rupture

An earth spacecraft exploded in space , rupturing the very fabric of the universe and releasing countless new alien threats as well as potential allies.
Setting Features
Explore new worlds and dimensions- New Backgrounds such as the Quantum Jockey – ace pilots capable of getting more out of their ships – and Seekers, relic hunters that prefer to be planet side.
- Introduction of Character Origins: Human, AI or Hybrids..
- New Health System with your Personal Protection Unit generating Shields – armour is less important.
- New Actions and options to drain your shields for additional damage.
- Ship Combat System, ship actions and ship builder.
- New Research Types:
- Quantum – Quantum Drives power ships and allow for both FTL travel and dimensional shifting.
- Haze – The ever present digital cloud of energy that is visible to Hazeheads – specialists capable of manipulating the digital streams of data.
- Alien Tech – With new Aliens comes new technology.
- New Threat templates incuding Dimmers – dimmensional beigns and other alien entities.
A few years ago, a ship fitted with a new Quantum Drive, exploded, tearing a whole in the fabric of the universe, opening up the first ‘gate’ to a new dimension.
Grey refugees poured out in the thousands as they fled a new enemy.
Dark Era Core System
Universal Dice Pool System- D6 Pool System: Every die scoring a 4 or higher is a success!
- No Class or Level tables to look up
- Customisable Gear
- Threat Builder System
- Experience Point growth system – spend XP to gain Traits and Skill Circles to further customise or specialise your character
- Can be used for just about any setting or style of game play including Theatre of the Mind and Tactical Miniature Combat.
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